LightWave 3D 9 / Vue 6 / XStream Integration


Are you a LightWave 3D V9 user, and you also have Vue 6 Infinite/XStream ?

Then this video is the perfect training for you!


Features

With almost 4 1/2 hours of in-depth training, youŽll learn everything there
is to know about integrating your LightWave 3D and Vue 6 scenes.

Vue 6/XStream/LightWave 3D 9 Integration is instructed by Master Vue-er Nicholas Pellegrino.


* Learn to match up environmental lighting between xStream and LW.
* Explore the options panel and modify settings for the best integration possible.
* Learn what XStream and LightWave 3D are capable of, and how to correct issues
they are not capable of.
* Learn how to correctly keyframe the camera between each
program to avoid positional errors.
* Learn about render settings and camera options for accurate renders.
* Learn about the different xStream OpenGL display options available within LW.

* Create the valley scene, as shown in the animation below, and properly
integrate HyperVoxels and LightWave the dynamics system into your Vue scenes.
* Understand the settings needed to create flicker free renders.
 * Includes an HTML Autorun Menu UI for easy navigation through the tutorial.


 

Course Outline
 

General Integration    
  Part 1 Loading the xStream Plug-in
    Vue Plug-in Panel Options
    Camera Synchronization Problems and Solutions
    Vue Scene Display Options
  Part 2 Lighting Synchronization
    Global Light Scene Matching
  Part 3 Managing Reflective Object Renders


Valley Scene

Creation and Setup    
  Part 1 Creating the Valley with a Procedural Terrain.
    Painting the Valley Ecosystem.
    Editing the Atmospheric Light Settings.
  Part 2 Optimizing the Vue OpenGL scene preview in Layout.
    Creating the Valley Terrain Collision Object.
  Part 3 Setting up the Terrain Collision Dynamics.
    Creating the HV Emitter.
    Creating the Global Dynamic Wind.
    Refining and editing the main dynamic group

 

Setting Up HyperVoxels    
  Part 1 Setting up the HyperVoxel Effects for the HV emitter
    First look at HyperVoxel Render Limitations
  Part 2 Fixing the HyperVoxels Effect with Terrains
  Part 3 Calculating the Particles
    Modifying the HyperVoxels to look like water

 

Finalizing the Scene and Correcting HyperVoxels    
  Part 1 Animating the Camera Shake
  Part 2 Modeling and Surfacing the HV Fix Objects
    Applying the HV Fix Objects
    Modifying the scene for each compositing plate
    Render Settings Needed to Eliminate Flickering
    Finalizing HV Settings
    Rendering out the Completed Scene


Run Time: 265 Minutes
Tutorial videos are 1440 x 900 pixel resolution.

Tutorial Presented in the QuickTime 7 H.264 Format

 

Screen Images