
LightWave 3D 9 / Vue 6 / XStream Integration
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Are you a LightWave 3D V9
user, and you also have Vue 6 Infinite/XStream ?
Then this video is the perfect training for you!
Features
With almost 4 1/2
hours of in-depth training, youŽll learn everything there
is to know about integrating your LightWave 3D and Vue 6 scenes.
Course Outline
| General Integration | ||
| Part 1 | Loading the xStream Plug-in | |
| Vue Plug-in Panel Options | ||
| Camera Synchronization Problems and Solutions | ||
| Vue Scene Display Options | ||
| Part 2 | Lighting Synchronization | |
| Global Light Scene Matching | ||
| Part 3 | Managing Reflective Object Renders |
| Creation and Setup | ||
| Part 1 | Creating the Valley with a Procedural Terrain. | |
| Painting the Valley Ecosystem. | ||
| Editing the Atmospheric Light Settings. | ||
| Part 2 | Optimizing the Vue OpenGL scene preview in Layout. | |
| Creating the Valley Terrain Collision Object. | ||
| Part 3 | Setting up the Terrain Collision Dynamics. | |
| Creating the HV Emitter. | ||
| Creating the Global Dynamic Wind. | ||
| Refining and editing the main dynamic group |
| Setting Up HyperVoxels | ||
| Part 1 | Setting up the HyperVoxel Effects for the HV emitter | |
| First look at HyperVoxel Render Limitations | ||
| Part 2 | Fixing the HyperVoxels Effect with Terrains | |
| Part 3 | Calculating the Particles | |
| Modifying the HyperVoxels to look like water |
| Finalizing the Scene and Correcting HyperVoxels | ||
| Part 1 | Animating the Camera Shake | |
| Part 2 | Modeling and Surfacing the HV Fix Objects | |
| Applying the HV Fix Objects | ||
| Modifying the scene for each compositing plate | ||
| Render Settings Needed to Eliminate Flickering | ||
| Finalizing HV Settings | ||
| Rendering out the Completed Scene |
Tutorial Presented in the QuickTime 7 H.264 Format
Screen Images
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